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Old Jun 16, 2005, 07:28 AM // 07:28   #1
Ascalonian Squire
 
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Default A few suggestions I'd like to see

The ability to remove someone from the group in a mission. Had a decent number of times where someone was causing problems or just generally being a dip**** and really hated being force to stick it out or restart the mission.

If someone drops or is removed from the group during a mission it would be great if the game would autoreplace them with a henchmen of the appropriate class. People dropping in the middle of missions is one of the biggest problems I've run in to in this game. It can really screw over the rest of the group on a difficult mission.

Increased account vault size. I can understand wanting to keep it small to keep items in circulation. But crafting materials takes up a good 80% of my vault space not leaving enough room for me to store items I find and want to save for another character or a friend. Doubling the size or atleast increase the size by 50% would give us more room to store some items while still keeping it to small to horde items.

Added functionality to guild halls. Would be nice if we could do something besides pvp in our halls. They cost a lot of money to get and I think we should get a bit more out of them. Maybe a guild vault to hold items for up and coming guildies or a set of merchants and traders.

A simpler and more user friendly chat system. It can be hard to quickly switch chat tabs and it is very difficult to talk to more than one person at a time in whisper. Being able to just type out a command followed by the text would be much easier as opposed to having to switch back and forth between tabs. For example /gu text message, for guild chat, /tell Bob text message, to send someone a whisper.

A looking for group system. Players would be able to flag themself as looking for group and maybe specify mission, bonus, quest, etc. And then people forming groups could open up a looking for group window and see a list of all the people in the same district that are looking for group. This would be a lot better than constant spam over local chat and people randomly invite spamming. I know I get annoyed when I'm trying to meet guildies somewhere and i get half a dozen random invites from people I don't know making it harder to see the invite from my guildy.

A /who command. Its really akward for me and I'm sure others agree, not being able to see /who imformation. If someone asks me for a group normally I would do a /who SoAndSo to see what level and class they are. If you see a group of people that are doing really well in pvp it would be nice to be able to /who one of them and see what guild it is. Its also really annoying having to ask people in the guild what character they are on. You can see the name in friend or guild window but you should be able to do a /who guild or a /who SoAndSo to see what thier level and class is.
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Old Jun 16, 2005, 08:51 AM // 08:51   #2
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A simpler and more user friendly chat system. It can be hard to quickly switch chat tabs and it is very difficult to talk to more than one person at a time in whisper. Being able to just type out a command followed by the text would be much easier as opposed to having to switch back and forth between tabs. For example /gu text message, for guild chat, /tell Bob text message, to send someone a whisper.
the /tell bob bit would be even more frustrating for me. because some people have pritty complicated names out there...i mean, i dont fancy typing:

/tell Daekar Serahk BLAR BLAR

another falt in that is that it wouldnt be able to tell when the name ends...


but i fully agree with he guild hall and replacment henchmen idea!
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Old Jun 16, 2005, 09:26 AM // 09:26   #3
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I love all of you ideas. If you could do a /tell and click on the name in the chat window it would be very easy and get around a lot of the typing the complicated name bit. If you do a /tell Daekar Serahk, BLAH BLAH etc. it would work just fine. The comma works as the end of the name.
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Old Jun 16, 2005, 09:52 AM // 09:52   #4
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Originally Posted by Pashet
I love all of you ideas. If you could do a /tell and click on the name in the chat window it would be very easy and get around a lot of the typing the complicated name bit. If you do a /tell Daekar Serahk, BLAH BLAH etc. it would work just fine. The comma works as the end of the name.
when you click on their name in the chat window it automaticly takes you to the wisper tap...i dont see how that complicated
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Old Jun 16, 2005, 09:59 AM // 09:59   #5
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It's not, but I think the other option is cleaner. The current way kind of disrupts the flow of the window. Arrgh, it's hard to explain. I get it from being a City of Heroes player where everything is in the same window line. All this clicking is making me crazy.
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Old Jun 16, 2005, 10:10 AM // 10:10   #6
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Originally Posted by Pashet
It's not, but I think the other option is cleaner. The current way kind of disrupts the flow of the window. Arrgh, it's hard to explain. I get it from being a City of Heroes player where everything is in the same window line. All this clicking is making me crazy.
i prefer to use key shortcuts for most...somethings i still do with the mouse, but i find its alot quicker with shortut keys
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Old Jun 16, 2005, 06:16 PM // 18:16   #7
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Yeah I played Dark Age of Camelot for 3.5 years so I'm used to thier chat system which is much much easier to use. And I play primarily by keyboard so I don't like having to click on bits of text that are quickly scrolling past my chat window. With people calling targets ina fight it can be very difficult to talk to people while doing missions or pvping. If you could do it all by typing it would be much easier to carry on a conversation while fighting. And if you can't talk to people while playing a game there's no point to playing it online.
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Old Jun 16, 2005, 06:19 PM // 18:19   #8
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Oh another suggestion I forgot to put in. But is probably the most important one. For the love of god please put energy in to the group window. We need to be able to see when people in the group, namely the healers, are low on power. Pullers need to know when its safe to start a fight and necro's need to see when Blood Ritual or Blood is Power is needed.
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Old Jun 16, 2005, 06:27 PM // 18:27   #9
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Cool suggestions, but I have to disagree with the top one, because it would be abused too much. People would most likely come to the end of the mission boss, and then boot everyone but themselves(as party leader) and then finish off the boss, and get all of the drops from it. Plus, people would start forming parties just so they could get a long way through the mission and give everyone the boot.
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Old Jun 16, 2005, 09:37 PM // 21:37   #10
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I know there are a lot of jerks in the game but I seriously doubt people going to the end of a mission only to boot people from the group without warning would be a rampant problem. However not having an option to remove a troublesome player is a problem.
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Old Jun 16, 2005, 09:56 PM // 21:56   #11
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I'd also like to see some way to boot people from a group... A friend and I got together a PuG to do the Underworld and this one Warrior, as soon as the map loads, took the first quest then shouted "Leeroy is my HERO!" and runs off and aggros several groups of Blades and Graspers... oh God I wanted to strangle that one.... but booting would be nice too.
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Old Jun 16, 2005, 11:33 PM // 23:33   #12
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Oh and another one that bugs me I forgot to post. They really need to raise the max string length in chat channels. I'm constantly having my sentances cut off and it is so annoying. It needs to be atleast doubled.
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Old Jun 17, 2005, 08:14 AM // 08:14   #13
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well i agree with all that has been said since my last post :P especually increasing the max string for chat...
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Old Jun 17, 2005, 09:03 AM // 09:03   #14
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Quote:
Originally Posted by Silverthorn
Oh another suggestion I forgot to put in. But is probably the most important one. For the love of god please put energy in to the group window. We need to be able to see when people in the group, namely the healers, are low on power. Pullers need to know when its safe to start a fight and necro's need to see when Blood Ritual or Blood is Power is needed.
I've been thinking of this as well, and think it's a good idea. At least have the option of doing so. Sure, a fighter can probably wing a fight without it, but for a lot you can't. I have a Necro/Mesmer, and she really buckles without the energy to cast her spells. Furthermore, I would like to know the party monk is in a good enough position to continue...

A lot of good suggestions though, I like them. A /find command would be good too. It's really annoying when two people know they are in the same district but can't see each other for bodies. A simple '/find name', and highlighting their position on the map (or a little message to say they aren't around) would help a lot. Yeah, the name typing is annoying, but if it's someone you play with all the time you should get used to the name.

Another variant would be using find almost like a search. '/find t' would highlight all players with names begining with 't'. '/find th' would find all players with names begining 'th', and so on. Another idea is a '/findg' command, to find members of a given guild. Could be handy.

Another suggestion that I've thought of (to my cost... :\) is that of accidently salvaging items. I know it's been moaned about elsewhere. Yesterday I fell foul of accidently salvaging an item rather than identifying it. My mate was in a rush to keep going, forcing me into a rush to identify the item. Hence I got 1 wood from my gold item... ¬_¬

So, I was thinking. Asking whether you want to salvage every single time is rather annoying. So what to do? If it is an unidentified items bring up a prompt just to ask if you are sure, since the item has not been identified. That way it stops accidents and it doesn't annoy anyone (as it only happens if you salvage unidentified item, which I doubt anyone does on purpose).

Some good ideas though, I like them. I haven't looked at guild halls yet, but the extra guild hall features sound cool. Oh, another suggestion. I like your idea about a guild locker for guild items, but another idea is giving guild members some extra storage for their individual needs. (Perhaps this might have to be bought as an enhancement to your guild hall, either by the leaders or on a person by person basis). This storage, unlike Xunlai storage, would not be accessable from every town, but at the guild hall and any locations that the guild might need to access them for tactical reasons. I haven't done much guild stuff though, so forgive me if that's a completely stupid idea. :P

Actually, forgive me if any of these are stupid. :P Well, rant done.
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Old Jun 17, 2005, 09:13 AM // 09:13   #15
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Oh, I quickly had some more thoughts:

Firstly, there's a weird glitch that I have experienced (and others have) where henchmen get stuck outside the scenery. Some way of 'dealing with them' (by death of kickage) would help. Similarly if you are running round with hirelings and either your monk gets stuck behind something and your group dies or the only members of the party are those who aren't the monk and have used their res abilities. I've been in both those situations. In the later it involved the fighter and the mage standing around kicking the dust... O_o

Furthermore, though the kick idea could be good, I just thought there need to be safeguards to make sure they work fairly. For example, if someone in you party dies, the member is kicked and you instantly get a full health hench. Surely that is cheating (so that needs to be planned around).

Another problem is if the group works, but people are kicked purely due to tentions in the team. Or if someone kicks the whole group out of spite. That's possibly easy to overcome by it being the party leader, as in towns, but it is worth noting (if only in the case that someone is promoted to party leader). I'm not assuming it would be a big problem, but I thought it beared mentioning.

OK, now I am done. :P
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Old Jun 17, 2005, 02:06 PM // 14:06   #16
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A lot of good suggestions though, I like them. A /find command would be good too. It's really annoying when two people know they are in the same district but can't see each other for bodies. A simple '/find name', and highlighting their position on the map (or a little message to say they aren't around) would help a lot. Yeah, the name typing is annoying, but if it's someone you play with all the time you should get used to the name.
i have needed that on SOOOOO many occasions, it is so frustrating not being able to find where that person is! this is one on the updates which i think is really needed...
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Old Jun 17, 2005, 02:35 PM // 14:35   #17
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Originally Posted by Daekar
i have needed that on SOOOOO many occasions, it is so frustrating not being able to find where that person is! this is one on the updates which i think is really needed...
Yeah, totally. I decided to play with a mate of mine last night. Usually I'm the one that pics him out, but yesterday there were so many people around Yaks Bend, I couldn't pick out his name anywhere. Eventually I found him, but it took a while of searching.

I have to admit, I know what I'm doing when I go searching for people and if I do, I usually find them first. But even I have difficulties. I think it would make things a lot easier. The ability to use/create the command off the friends list would be great too. It might want to deny people from doing it (failure message) if they are on the other player's ignore list, but as they could equally manually search around, it might not be a great barrier. Still, a simple find command rather than looking for a needle in a haystack is a double edged sword, so maybe that isn't such a bad stipulation.

Just off topic for a moment, where is a list of all the currently implemented commands? I have learnt a lot, but generally through testing and observation. Thanks.
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Old Jun 17, 2005, 05:53 PM // 17:53   #18
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On the topic of kicking a troublemaker from the group, a voting system could be implemented..

Leader nominates the char he wants to kick, the team votes (except the char in question of course) and if the majority wins or time limit expires with a majority of votes for the kick, the char is kicked..

On another note, and I know this has probably been posted a million times before, I'd like to have a way of knowing that I received a whisper.. a sound, an icon flashing, anything.. I have friends pissed at me sometimes because they think I ignore them on purpose.

Last edited by jimfear; Jun 17, 2005 at 05:55 PM // 17:55..
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Old Jun 18, 2005, 04:43 AM // 04:43   #19
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Yeah, totally. I decided to play with a mate of mine last night. Usually I'm the one that pics him out, but yesterday there were so many people around Yaks Bend, I couldn't pick out his name anywhere. Eventually I found him, but it took a while of searching.
ive found the best way to do it, with out even looking, is to click on their name so the wisper tag comes up, then copy their name and paste it in the slot for the new group member. i find it quite annoying cause it seems that no one else knows how to do this!? i end up having to meet them at a sertain place, which can get annoying...

Quote:
Just off topic for a moment, where is a list of all the currently implemented commands? I have learnt a lot, but generally through testing and observation. Thanks.
is this what your looking for?

http://www.guildwarsguru.com/content/commands-id151.php

Last edited by Daekar; Jun 18, 2005 at 04:47 AM // 04:47.. Reason: didnt want to start a new post and get accuased of off topic :P
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Old Jun 20, 2005, 01:50 PM // 13:50   #20
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Quote:
Originally Posted by Daekar
ive found the best way to do it, with out even looking, is to click on their name so the wisper tag comes up, then copy their name and paste it in the slot for the new group member. i find it quite annoying cause it seems that no one else knows how to do this!? i end up having to meet them at a sertain place, which can get annoying...
Ahhh... Cool. I didn’t realise, I guess I should have done. I have found parts of the GUI mildly confusing I must say. I had an issue the other day where I added the wrong person to my friends list. I had terrible trouble trying to delete the wrong member. The presence of the menu could have been made a bit more verbose, it looked almost like a tool-tip.


Quote:
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Ah, cool. Yeah, thanks. You're a legend.
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